#include "ModLoader_win.h"
#include <boost/filesystem.hpp>
#include "base.h"
using namespace boost::filesystem;
ModLoader_win::ModLoader_win()
{
}
ModLoader_win::~ModLoader_win()
{
}
void ModLoader_win::Initialize(string searchDir)
{
	BaseModLoader::Initialize(searchDir);
	
	try{
		path modPath = path(m_strModSearchDir);
		//directory_iterator(modPath);
	} catch(filesystem_error ex)
	{
		Error(cout << "Error scanning for mods; " << ex.what());
	}
	
}
int ModLoader_win::LoadAllMods()
{
	return 0;
}